Nemesis is among the Resident Evil series’ most iconic villains thanks to his infectious grasp, powerful rocket launcher, and nasty habit of striking players when they least expect it. A deadly, tenacious bio-organic weapon called Nemesis relentless stalked the former S.T.A.R.S. Leon and Claire weren’t the only duo trying to escape Raccoon City alive, as Jill Valentine returned in Resident Evil 3: Nemesis alongside Carlos Oliveira, a hired Umbrella gun with a heart of gold. Platforms: PlayStation (Launch), PC, Dreamcast, GameCube I’ll always remember the first time fighting my way to the RPD station for and breathing a sigh of relief as the gentle piano music settled in. I’ve dodged the initial flaming zombies on the way to Kendo’s Gun Shop that I could almost do it blindfolded (don’t hold me to that). Surviving on the overrun streets of Raccoon City was exactly what I wanted from a follow up to my favorite horror game. I remember how the substantial, double-disc jewel case intimidated me with the expansive challenge it was sure to contain (Little did I know how complex and gargantuan playing the A and B scenarios for both Leon and Claire would be). Tim’s Take: Resident Evil’s hooks were in me after my horror-loving cousin exposed me to the original. Fans’ appetites for RE 2 won’t be truly satisfied until they know more about the recently confirmed and highly anticipated remake.
Resident Evil 2’s branching, intertwined scenarios delivered unfathomable new depth for players craving more. Leon and Claire’s paths diverge as they survive on Raccoon City’s zombie-infested streets, explore the enigmatic RPD station, and encounter the mad mind behind Umbrella’s lab in a huge underground lab.
Kennedy, a rookie RPD officer with the worst training day ever, joins up with Claire Redfield as she searches for her brother, S.T.A.R.S. Two years after the original game, Resident Evil 2 delivered players a grander, more intense experience as the zombie outbreak spread into Raccoon City. True horror, like the evil Umbrella Company’s deadly viruses, can’t be contained. Platforms: PlayStation (Launch), PC, Sega Saturn, Nintendo DS Be sure to check out Rush Escape Room who has built a underground laboratory themed escape room called VIRUS. The celebration of Resident Evil’s 20 strong years doesn’t end there. Finally, Kobayashi-san delivers a special message directly to Resident Evil fans across the world. He also touches on the revolutionary gameplay of Resident Evil 4 and how it influenced his work on the series. Kobayashi recalls his role on the very first Resident Evil programming a variety of memorable enemies from pesky crows to a certain abomination lurking deep within Umbrella’s secret lab. In the video below, producer Kobayashi discusses his perspective on the past 20 years of Resident Evil, from his work on the PlayStation original to the present.
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To kick off the 20th Anniversary or Resident Evil, Kobayashi discusses time working with the trend-setting series in a new video. The revolutionary horror title couldn’t have happened without the work of the talented and sadistically creative developers at Capcom, including franchise veteran Hiroyuki Kobayashi. The PlayStation classic succeeded in terrifying players with flesh-eating zombies and the foreboding atmosphere of the mansion. The survival horror genre was born 20 years ago on Mawith the release of Resident Evil.